Download Rifts World Book 8: Japan, by Kevin Siembieda, Pat Nowak, Carlos J. Martijena-Carella, Alex Marciniszyn
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Rifts World Book 8: Japan, by Kevin Siembieda, Pat Nowak, Carlos J. Martijena-Carella, Alex Marciniszyn
Download Rifts World Book 8: Japan, by Kevin Siembieda, Pat Nowak, Carlos J. Martijena-Carella, Alex Marciniszyn
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RPG game guide
- Sales Rank: #641559 in Books
- Brand: Palladium Books
- Published on: 1996-01
- Original language: English
- Number of items: 1
- Dimensions: 11.25" h x 8.75" w x .75" l, 1.30 pounds
- Binding: Paperback
- 216 pages
- Used Book in Good Condition
Most helpful customer reviews
6 of 7 people found the following review helpful.
Great book, needed a little more though!
By A Customer
This book was great! It combined old mysticism with amazing technology. The only thing it was missing was that the cool motorcycles and other vehicles that were pictured, but were not given stats on! It also made Japan seem less powerful than the "NGR" (technology wise). The old mystics (like the traditional ninja and samurai) are a little weak, as they had low mega-damage stats and refuse to use technology so you can't even fit them into a suit of power armor to protect them! A lot of it was rehash too, like the Japanese "Samas" operator and the Japanese "Glitterboy". Other than that, the weapons were pretty cool, the possible adventures are good, the OCCs are excellent, and if you combine this book with "Ninjas and superspies" it really brings it to life!
3 of 3 people found the following review helpful.
Rifts Japan: World Book Eight: The best of both worlds!
By A Customer
The first of the Japanese World Books is a treat. Siembieda included both ancient culture and high technology in this one, and the players benefit either way. They have their choice of the low-tech societies of the new Empire of Japan or the high-tech might offered by the New Republic, Ichto, and Otomo.
Post-Rifts Japan is a tense land infested with the oni demons of legend. Mankind must band together lest these hordes conquer the entire island, yet there is an undercurrent of plotting between the various human shogunates and kingdoms included that could give the oni the foothold they need to conquer!
Great integration of ancient and new ways: bots and monsters, dragons and dragon borgs, new mega-damage guns and ancient rune daishos of the samurai -- everything players need for a wonderful romp around Japan!
2 of 2 people found the following review helpful.
This book is great.
By A Customer
This book includes some great O.C.C.'s such as the Ninja-Juicers and the Dragon-Borgs, as well as Mystic Ninjas and Traditional Samurai. It includes several new types of armour, and a variety of robots and weapons. It also contains new skills, includes some new WP's, and hand-to-hand training. Even if you don't plan to play a game in Japan, it still contains some interesting ideas and information, wether you enjoy magic and swords, or technology and bionic conversion. Definately one of my favorites.
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